We make games, and the tools that make them faster to finish.
DragonGate is a small game studio. Along the way we've also built Unity Editor tooling that other developers use.
Games
01 releasedCat Museum
Live on Google PlayCats mine for relics and put them on display, one exhibit at a time — an adventure game about building a museum out of what you dig up.
Get it on Google PlayAssets
06 toolsAlongside its games, DragonGate builds Unity Editor tooling — grown out of problems we ran into making our own games, then cleaned up for other developers.
TweenStudio
A designer-friendly tweening system with a four-mode From/To workflow and a visual sequence editor. Preview animations directly in the Editor, no Play mode required.
AssemblyForge
Visualize and manage .asmdef dependencies through a custom graph renderer, with Tarjan's SCC cycle detection and a separation advisor to catch tangled references before they compile.
BuildForge
Manage build profiles across platforms — define symbols, batch builds, and platform targets — with CI/CD integration through Unity's -executeMethod.
Debug Monitor Pro
A runtime UGUI debug monitor showing performance metrics and live logs on-device, with auto-initialization and email reporting for issues caught outside the Editor.
Pool Scope
Object pooling built around a PoolHandle<T> pattern, with three loader strategies, an IMGUI runtime monitor, and support for both the old and new Input Systems.
Prefs Visual Manager
Browse and edit PlayerPrefs and EditorPrefs inline, with search, filtering, and JSON export/import — instead of digging through the registry or a plist.
About DragonGate
DragonGate is a game studio first. Cat Museum is the first title, and the tools came second — built to solve problems that showed up while making it, then polished into their own Unity Editor assets.
Every tool follows the same instinct as the games: make something small feel finished. Surface what's normally hidden — dependency graphs, pool internals, prefs storage, build state — and cut out the repetitive parts of the workflow.